Music in video games : studying play /
From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier...
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Format: | Book |
Language: | English |
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New York ; London :
Routledge,
2014
New York, NY : 2014 New York, NY ; Abingdon, Oxon : 2014 |
Series: | Routledge music and screen media series
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245 | 0 | 0 | |a Music in video games : |b studying play / |c edited by K. J. Donnelly (University of Southampton), William Gibbons (Texas Christian University), Neil Lerner (Davidson College) |
263 | |a 1403 | ||
264 | 1 | |a New York ; |a London : |b Routledge, |c 2014 | |
264 | 1 | |a New York, NY : |b Routledge, |c 2014 | |
264 | 1 | |a New York, NY ; |a Abingdon, Oxon : |b Routledge, |c 2014 | |
264 | 4 | |c ©2014 | |
300 | |a pages cm | ||
300 | |a xiii, 232 pages : |b illustrations ; |c 23 cm | ||
300 | |a xiii, 232 pages : |b illustrations, music ; |c 23 cm | ||
300 | |a xiii, 232 pages ; |c 23 cm | ||
300 | |a xiii, 232 pages ; |c 24 cm | ||
336 | |a text |2 rdacontent | ||
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337 | |a unmediated |2 rdamedia | ||
337 | |a unmediated |b n |2 rdamedia | ||
338 | |a volume |2 rdacarrier | ||
338 | |a volume |b nc |2 rdacarrier | ||
490 | 1 | |a Routledge music and screen media series | |
500 | |a This WorldCat-derived record is shareable under Open Data Commons ODC-BY, with attribution to OCLC |5 CTY | ||
504 | |a Includes bibliographical references and index | ||
505 | 0 | |a 1. Mario's dynamic leaps : musical innovations (and the specter of early cinema) in Donkey Kong and Super Mario Bros. / Neil Lerner -- 2. The temporary avatar zone : Pico-Pico parties in Tokyo / Chris Tonelli -- 3. Nintendo's art of musical play / Roger Moseley and Aya Saiki -- 4. Transcribing musical worlds ; or, is L.A. Noire a music game? / Steven Beverburg Reale -- 5. Meaningful modular combinations : simultaneous harp and enviromental music in two Legend of Zelda games / Elizabeth Medina-Gray -- 6. Wandering tonalities : silence, sound, and morality in Shadow of the Colossus / William Gibbons -- 7. Fear of the unknown : music and sound design in psychological horror games / Rebecca Roberts -- 8. Lawn of the dead : the indifference of musical destiny in Plants vs. Zombies / K.J. Donnelly -- 9. Music, history, and progress in Sid Meier's Civilization IV / Karen M. Cook -- 10. "The place I'll return to someday" : musical nostalgia in Final Fantasy IX / Jessica Kizzire -- 11. From Parsifal to the PlayStation : Wagner and video game music / Tim Summers | |
505 | 0 | 0 | |t Mario's dynamic leaps : musical innovations (and the specter of early cinema) in Donkey Kong and Super Mario Bros. / |r Neil Lerner -- |t The temporary avatar zone : pico-pico parties in Tokyo / |r Chris Tonelli -- |t Nintendo's art of musical play / |r Roger Moseley and Aya Saiki -- |t Transcribing musical worlds, or, is L.A. noire a music game? / |r Steven Beverburg Reale -- |t Meaningful modular combinations : simultaneous harp and environmental music in two Legend of Zelda games / |r Elizabeth Medina-Gray -- |t Wandering tonalities : silence, sound, and morality in Shadow of the colossus / |r William Gibbons -- |t Fear of the unknown : music and sound design in psychological horror games / |r Rebecca Roberts -- |t Lawn of the dead : the indifference of musical destiny in Plants vs. zombies / |r K.J. Donnelly -- |t Music, history, and progress in Sid Meier's Civilization IV / |r Karen Cook -- |t "The place I'll return to someday" : musical nostalgia in Final fantasy IX / |r Jessica Kizzire -- |t From Parsifal to the Playstation : Wagner and video game music / |r Tim Summers |
505 | 0 | 0 | |t Mario's dynamic leaps : musical innovations and the specter of early cinema in Donkey Kong and Super Mario Bros. / |r Neil Lerner -- |t The temporary avatar zone : pico-pico parties in Tokyo / |r Chris Tonelli -- |t Nintendo's art of musical play / |r Roger Moseley and Aya Saiki -- |t Transcribing musical worlds, or, is L.A. noire a music game? / |r Steven Beverburg Reale -- |t Meaningful modular combinations : simultaneous harp and environmental music in two Legend of Zelda games / |r Elizabeth Medina-Gray -- |t Wandering tonalities : silence, sound, and morality in Shadow of the colossus / |r William Gibbons -- |t Fear of the unknown : music and sound design in psychological horror games / |r Rebecca Roberts -- |t Lawn of the dead : the indifference of musical destiny in Plants vs. zombies / |r K.J. Donnelly -- |t Music, history, and progress in Sid Meier's Civilization IV / |r Karen Cook -- "The place I'll return to someday" : musical nostalgia in Final fantasy IX / |r Jessica Kizzire -- |t From Parsifal to the Playstation : Wagner and video game music / |r Tim Summers |
520 | |a From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the 11 essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music. Book jacket | ||
520 | |a With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music | ||
596 | |a 18 | ||
650 | 0 | |a Video game music |x Analysis, appreciation |0 https://id.loc.gov/authorities/subjects/sh2002006223 | |
650 | 0 | |a Video game music |x Analysis, appreciation | |
650 | 0 | |a Video game music |x History and criticism |0 https://id.loc.gov/authorities/subjects/sh99001187 | |
650 | 0 | |a Video game music |x History and criticism | |
650 | 7 | |a Video game music |2 fast | |
655 | 7 | |a Criticism, interpretation, etc |2 fast | |
700 | 1 | |a Donnelly, K. J |q (Kevin J.) |e editor. | |
700 | 1 | |a Donnelly, K. J |q (Kevin J.) | |
700 | 1 | |a Donnelly, K. J |q (Kevin J.), |e editor of compilation. |1 http://viaf.org/viaf/22439438 | |
700 | 1 | |a Donnelly, K. J |q (Kevin J.), |e editor of compilation. | |
700 | 1 | |a Donnelly, K. J |q (Kevin J.), |e editor. |4 http://id.loc.gov/vocabulary/relators/edt | |
700 | 1 | |a Donnelly, K. J |q (Kevin J.), |e editor. | |
700 | 1 | |a Gibbons, William |q (William James), |d 1981- |e editor of compilation |1 http://viaf.org/viaf/236484957 | |
700 | 1 | |a Gibbons, William |q (William James), |d 1981- |e editor of compilation | |
700 | 1 | |a Gibbons, William |q (William James), |d 1981- |e editor |4 http://id.loc.gov/vocabulary/relators/edt | |
700 | 1 | |a Gibbons, William |q (William James), |d 1981- |e editor | |
700 | 1 | |a Gibbons, William |q (William James), |d 1981- | |
700 | 1 | |a Gibbons, William |q (William James), |e editor |? UNAUTHORIZED | |
700 | 1 | |a Lerner, Neil William, |d 1966- |e editor of compilation |1 http://viaf.org/viaf/53781436 | |
700 | 1 | |a Lerner, Neil William, |d 1966- |e editor of compilation | |
700 | 1 | |a Lerner, Neil William, |d 1966- |e editor |4 http://id.loc.gov/vocabulary/relators/edt | |
700 | 1 | |a Lerner, Neil William, |d 1966- |e editor | |
700 | 1 | |a Lerner, Neil William, |d 1966- | |
830 | 0 | |a Routledge music and screen media series | |
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