3ds Max modeling for games : insider's guide to game character, vehicle, and environment modeling /
The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful...
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Main Author: | |
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Format: | Book |
Language: | English |
Published: |
Amsterdam ; Boston :
Focal Press/Elsevier,
2009
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Edition: | 1st edition |
Subjects: | |
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