3ds Max modeling for games : insider's guide to game character, vehicle, and environment modeling /

The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful...

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Bibliographic Details
Main Author: Gahan, Andrew (Author)
Format: Book
Language:English
Published: Amsterdam ; Boston : Focal Press/Elsevier, 2009
Edition:1st edition
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